Guild Wars 2 uses a heavily modified version of the proprietary game engine developed for Guild Wars by ArenaNet. The modifications to the engine include real-time 3D environments, enhanced graphics and animations and the use of the Havok physics system. The developers say the engine now does justice to the game’s critically acclaimed concept art, and that concept art will be integrated into the way the story is told to the player.
Guild Wars 2 will allow a player to create a character from a combination of five races and eight professions, the five races being the humans and charr, introduced in Prophecies, the asura and norn, introduced in Eye of the North, and the sylvari, a race exclusive to Guild Wars 2. The professions, three of which do not appear in Guild Wars, are divided into armor classes: “scholars” with light armor, “adventurers” with medium armor, and “soldiers” with heavy armor. There is no dedicated healing class because the developers felt that making it necessary for every party to have a healing character was restrictive.
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